interactions can trigger dynamically spawning NPC's
roamer list editor in SCP, can also be used to create stationary copies of existing NPCs
quest progress, e.g.
from Renodor: Elf lv 1-20 BRD, DRD, CLR, ENC, MAG, PAL, RAN, ROG, WIZ complete, dialogue contribution by Sontosegara
from Krumpzilla: Western Human Bard, Ranger, Druid, Warrior. Dark Elf Necro, SK, Wiz, Magician. ENCH/CLR in progress with tuning overall for delf
from Sahir: Erudite lv 1-10 Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight and Wizard
charm-type spells preliminary implementation
the information I found about the details is fragmentary so this is still probably quite far from what it was in the original game
the system is rather permissive at the moment, almost anything lower than your level can be charmed
level difference and charisma affect the chance of the spell succeeding, and the chance of it breaking spontaneously
certain yet unaddressed aggro issues may cause strange behaviors
added a charmability field in the database but it hasn't been defined for most NPC's
etc
8 May 2024
part of damage inflicted by abilities/spells can be resisted
for physical abilities, a damage mitigation formula derived from the normal damage formula (by Imtkain (and others?)) is used
level, AC and agility affect physical damage mitigation
magical ability resistances calculated as detailed here
previously 100% of ability-based damage has landed on the target which made mob damage very spiky
effect of the change on physical abilties is probably considerable, but less so for magical abilities since resistances are probably low in the current level range
mobs and pets also resist damage in this way
NPC's class setting (can be seen on SCP) now affects its stats
previously all stats were the same, based only on level
now the stat is scaled down if it's a secondary stat (-25%) or neither primary or secondary (-50%)
this may affect NPC health, ability scaling, combat, regeneration, etc.
etc
10 May 2024
NPC's won't cast attack abilities that have a recast time of more than 2 minutes
a couple of additions to the SCP interaction editor
interactions can trigger NPC aggro against a player
conditions can test against specific faction standings
etc
18 May 2024
various fixes
by Renodor: fixed level 1-30 robes (type, colors, classes, stats), a lot of more robes available to monks
by xpli: gnome starter quests done for all classes
by Krumpzilla: dark elf enc/cleric/warrior quests, along with more item balancing
by ShadowRamapgeTV: ogre level 1-20 war, sk, nec, sha quests
SCP teleport removed
coaches won't be available until you sign the ledgers
coachpersons won't serve you if your faction standing with them is -100 or less
players' default factions updated, class now also considered (previously they were based only on race), data compiled by xpli
etc
25 May 2024
various fixes
quest development ongoing as we speak, including
by ShadowRampageTV: reimplemented Freeport human starter quests for all classes in the SCP interaction editor (easier for us to fix/maintain than the Excel versions)
by Renodor: Qeynos Alchemist
arctic biome items fixed by xpli
quests made with the interaction editor can now grant (or revoke) faction standing
offensive procs no longer trigger on every hit, chance now 25% + 1% for every 10 points of INT (as per GameFAQs.com)
some random stats on contributions by our volunteer quest/item/NPC creators, made with the SCP editors:
about 1100 currently active NPC interactions (not counting "trivial" ones)
about 1100 new items
about 4600 item updates
about 830 new NPC's
thanks!
some random stats on players/testers:
about 3000 accounts
about 8400 characters
about 81000 cumulative online hours since December 22
by Renodor: Qeynos, Surefall Glades complete; roamers set up, starter quest items lv 3-4 drop rate increased
some spell problems fixed
all invisibility spell/item effects had a visual issue and broke shapeshift effects, fixed
Wilting Flesh level adjusted
Rotting Flesh model fixed
group HoT spells didn't show the tick graphic, fixed
some spells didn't correctly add power to the target
alchemist adhesive ranges fixed
wereforms didn't grant stats
etc
extreme weather changes alleviated
etc
23 June 2024
various updates
by ShadowRampageTV: werehunter vampire Tserina quest
by xpli: three lv 47 quests and AoF, desert and marine loots revised
lots of spell, CM and miscellaneous fixes and adjustments after Discord bug reports, too many to exhaustively mention/remember here; for more info, please join there
trade window times out after a minute
pets no longer connable with the right button
recent charm aggro problems fixed
faction adjustments
all pet buffs now show an icon on the caster
visual issues with invisibility spells fixed
toolbelt no longer resets/clears after logout/death
spell cast accepted to be in range if the cast was started within range
stat caps implemented, possible to increase with CM's
resistance display bug fixed
spell updates by Lardubedu, e.g. fixed SoW icons and various spell/CM attributes
cooldown added to usable conjured items like Lava Stone
NPC's can now have strengths and weaknesses, i.e. lower or higher than normal stats or resistances. Data imported from the Prima Guide
CM added stats work: maximums (STR MAX etc.), HP factor, off/def mods, except movement speed for now
our official Discord bot the cat updates notable events like level-ups, deaths, server restarts and communications from the game server to Discord
etc
29 June 2024
quests by Krumpzilla: all Eternal Desert 43's and Castle Lightwolf 45's
by Sontosegara: Dialogue for Dark Elf Alc is finished now and Dark Elf Rge 13, 15, 20, quests under construction
a lot of other quest / item / NPC updates
generated new navigation data for Tunaria to fix pathing problems near zone borders
spells that drain stats now stay active even after the target mob dies (probably the intended way)
spells that drain HP/power end when the target mob dies (laws of physics)
ability equipment requirements (specific type of weapon or a shield) are now enforced
changed dual-wield damage calculation to be more consistent with the melee animation
with double and quad hits, the secondary weapon is swung first, followed by the primary one
double/quad hits with one hand unarmed now correctly calculate the unarmed hit instead of using the weapon for all hits
unarmed damage itself is still a total guesstimate (should monk be different from others?)
some pathfinding changes to allow mobs to reach water and other unreachable places
interactions made in the SCP interaction editor can be now linked with items to add functionality to them (e.g. teleport stones, maybe weapon/armor procs in the future)
based on Discord discussion, base HoT and PoT are now calculated from the current (buffed & itemed) maximum HP/power instead of base maximum HP/power
vendor items tagged as food or drink in SCP will replenish 1/8 of the HP/power pool per tick (until we set up the items in a more granular way)
For more updates, details and development discussion please join our Discord
etc
7 July 2024
various bug fixes
quests by Krumpzilla: Dead Hills 53/55, Kerra Isle 53/55, Envaric Ascension
ShadowRampageTV: added in total 3500 pieces of gear for tradeskills
Renodor: level 49 Epic Group 1, 2, 3, 4, 5, 6 complete, added over 3400 NPCs into the DB to be used to rebuild zones and customize NPC depending on level
many spell/CM fixes by Lardubedu
many item fixes by xpli
ignore function added
this is account-based: ignore list is shared among all characters of your account
ignoring one player will ignore all characters of that account
ignore encompasses: say, shout, whisper, trade, group invite
not tested much
fixed a bug in network code causing problems in long sessions (e.g. everything cons white and things become unresponsive)
defensive and offensive item procs can now be easily added with the SCP interaction editor: video
etc
21 July 2024
various fixes
a lot of item fixes by xpli
many spell fixes by Lardubedu
experimental Group Finder
say "LFG" to enter the Group Finder listing, "LFG OFF" to leave it
after "LFG" you can add an optional short description of what you want to do
people can browse the list and invite players
this was done by repurposing the existing Buddy List which brings some limitations
some buff stacking changes
CM-upgraded spells no longer stack with the original versions
CM spells named "Group something" are treated as single-target spells stacking-wise to process group-upgraded spell versions correctly
some improvements to multiplayer movement and animations
NPC's may now also follow a path defined in SCP, some path choice logic can also be programmed in the interaction editor, example
Sphere of Annihilation spawns if AFK XP'ing is detected
battle music now plays in combat, can be disabled in Options
mobs may now differ in the amount of faction they grant
loot rights limited to the group that got XP from the kill
changed the calculation of stat buffs that have a modifier: existing buffs are now taken into account when calculating the modifier,
except when the buff changes one of the 7 basic stats (to prevent infinite recursion)